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Rimworld art1/15/2024 ![]() But I can't see a way to actually achieve it. But as you say, the problem is then to colour the images the right way, and this must be done automatically as I'm not about to do that manually for hundreds upon hundreds of files. But the problem is that getting the image the correct color outside of the game for the image and sprite with Photoshop or GIMP.Īfter writing that post I noticed the colour tags in the files. I'm assuming that the numbers like that are R,G,B. Here are the codes for the Grizzly and the Polar Bear. And the Polar bear reuses the Bear images except slightly modified color graphics in-game. Where the Grizzly Gears have their fur brown in-game. The Animals are mostly uncolored in the Images, but they appeared colored in game. For the wiki, though, it would have been useful to have the correct colours so that bears and such look like the in-game version, and not a white one. One thing I wonder about though, as I didn't see them in here either: Is it possible to get images of animals, stoneblocks and such with the correct textures? The files here are 'clean', and I assume the game will then put the right colours on them. Took time to extract everything and then converting the images, and of course that was without a folder structure, which I then had to try to recreate. Textures folder is the original file structure from the game, while outside that is some extra art source. This has all the original PSD files for all objects and characters in the game. ![]() I've posted the original art source for all Things in RimWorld. ![]()
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